glass dispersion effect

glass dispersion effect applied to the studio's source frame — beforeglass dispersion effect applied to the studio's source frame — afterSourceEffect

01/ ORIGIN

Two physical facts stacked together. Broken glass refracts along whatever facet angles the fracture happened to produce, so each fragment redirects light differently, and glass disperses, bending short wavelengths more than long ones. Put both together and a shattered pane does not soften an image, it fragments and colours it. Jewellers exploit exactly this, cutting facets specifically to maximise the dispersion that a lens designer spends a career suppressing.

02/ SWEEP

SHARD sweep

SHARD 1: many small fragments, dispersion reading as fine speckle
SHARD 1SHARD 1: many small fragments, dispersion reading as fine speckle
SHARD 3: the default, shards readable with colour splitting inside
SHARD 3SHARD 3: the default, shards readable with colour splitting inside
SHARD 10: a few large fragments, each strongly coloured
SHARD 10SHARD 10: a few large fragments, each strongly coloured

03/ SPEC

This effect partitions the frame into angular shards and applies wavelength-dependent displacement within each, so fragments refract and disperse independently. SHARD runs from 1 to 10 with a default of 3 and sets the fragment size, controlling how finely the image is broken. DISPERSION from 0 to 2 scales how far colour channels separate inside each shard, and FROST is an advanced control adding surface scatter. In kott it renders in natural colour, without which the dispersion would have nothing to separate.

SHARD1 to 10 · default 3
DISPERSION0 to 2 · default 0.6

04/ FAQ

What is a glass dispersion effect?
It breaks an image into angular shards and separates colour channels within each, imitating how broken glass both fragments a view and disperses light into its component wavelengths.
Why does broken glass produce colour fringes?
Glass bends short wavelengths more than long ones, so each facet separates light slightly. Jewellers cut facets to maximise exactly the dispersion lens designers try to eliminate.
What is the difference between this and frosted glass?
Frosting scatters light through a randomly roughened surface and destroys ordering. This refracts along discrete facet angles, so the image fragments into distinct pieces instead.